Top Gun of the month COD
Highest Squad Kill Ratio (1.26)
Top Gun of the month BOS
Upcoming birthdays
Birthday on Fri 27 Oct, 2017
Birthday on Sat 12 Nov, 2016
Birthday on Tue 14 Nov, 2017
71st Aces High has been around since 2008; We're a Flight-Sim community dedicated to flying IL-2 Cliffs of Dover, DCS World, Rise of Flight, IL-2 Sturmovik: Battle of Stalingrad, Battle of Moscow; If you're looking for tactical game-play, from online campaigns to flying a few sorties with a wing-man, come joins us on our Team-Speak 3 and blow some stuff up with us!
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71st_AH_XE90~S~ 71st, I had the best dogfight today in B.O.S. Gamecock and i was testing settings and decided to fly The yak! We flew over the German bases at 5500 to 7500 meters and had to deal with flak , that correct flak at that altitude.
Up around 7500 meters we saw the bad guy and his sister was not far behind. This dogfight lasted over 45 minutes, slow pace for the 109s and us. We kept them turning and found out a lot of different characteristics about the Yak at high altitude it was very hard to fly but can be done.
I was turning to keep 109s off of Gamecock and Gamecock did the same, in the fight Gamecock PK the German Squad pilot and sent him to his death. We started looking for the SISTER and Gamecock sent him to the ground in a cloud of smoke. They were seasoned pilot and we got the best of them.
I want to give a big Congrats to Gamecock for his targeting and fly skill and tight wingmanship.
If you fly BOS and go high handle it like we do in CLOD but much easier on the stick, Flaps are your friend . Thanks for a good battle gamecock and sorry to the germans that lost there mind .

CO 71st_AH_XE90
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71st_AH_XE90   One more thing, IN BOS pick your fight!
71st_AH_Mastiff   More than likely they will start whining on the forums
71st_AH_XE90   Mastiff i said the same thing to Gamecock, i thought how can the complain against there bad tactics and our good tactics? I do have a phone number for them to call if they have a problem ( 1-800-CRY-BABY )
71st_AH_Mastiffnew setting posted ..
71st_AH_GamecockI have to say I am pleased with recent BOS update. Seems like graphics are better, TO/LDGS are better.
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71st_AH_Mastiff   wait until you see DX11!!!!!!!! testing now...
71st_AH_Mastiff   uploaded 5 images to IL2 BOM
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Hello Everybody,

Several important things happened this week. First of all, we released the new update 2.004 yesterday with many changes and improvements which are listed in detail here:

2.004 update news

In addition, work on the 3D models of the Yak-1b Series 127 and Ju-52 3mg4e is finished and we are working on their physics models and the new mission types for the Ju-52. We plan to finish Yak-1b Series 127 physics and begin its beta test next week.

Moreover, we will begin the tests of the DirectX 11 renderer as soon as this week. This will be an alpha test and if it goes well, we'll add it to beta together with the new Yak. We'll tell you about the new renderer and the possibilities it brings a bit later on. We would like to remind you that switching to DirectX 11 opens the way to full support of VR devices such as HTC VIVE, Oculus Rift and others that will be supported by Valve OpenVR API. Even in its current basic state, the HTC VIVE support in our sim sparked much interest in various people, no matter what age or occupation at a recent public army exhibit in Russia:
Army_01.JPG Army_02.JPG

We also begun work on the 3D models of the Douglas A-20B Boston and Supermarine Spitfire Mk.Vb. Perhaps you would ask why don't we use the Spitfire model from 1C's previous project Cliffs of Dover. It turned out that would be near impossible because the old Spitfire model had many inconsistencies in its basic fuselage form, we can't leave it as is and keep the current quality standard of our IL-2 project. All in all it was a good 3D model built many years ago, but its quality level in terms of being accurate to the original plane is obsolete. Therefore, the Supermarine Spitfire Mk.Vb that we create will be 95% new.
Blueprint_Verification_1.jpg Blueprint_Verification_2.jpg
Model_Verification_1.jpg Model_Verification_2.jpg

Also, we had an interesting event occur last weekend. Three of us (Han, An.Petrovich and Gavrik) were invited by community members (ROSS_Wespe, Kirill, =MG=Dooplet11, ZloyPetrushkO) to visit Staritsa airfield in Tver region (actually we have this airfield in Battle of Moscow, it is in the middle between Rzhev and Kalinin). There, ROSS_Wespe gave us a ride on a SOCATA Rallye to check how closely several phenomena and effects correspond between IL-2 aircraft and this plane. In spite of difference in planes design, this experience was very helpful and interesting. During the course of several test flights we did the following comparisons between the real aircraft and planes modeled in the sim:

1. Aircraft pitch behavior while extending flaps with fixed and released flight stick (it turns out this plane behaves just like aircraft in the sim do);
2. Aircraft reaction to fully pushed rudder pedal with fixed flight stick (the resulting roll on this plane and in the game are the same). Plane behavior while keeping the plane horizontal by ailerons with pressed pedal is the same on some planes in the game and different on others;
3. A delay between sharp flight stick movement and aircraft movement (there is no noticeable delay both on real plane and in the sim);
4. Tree size (average trees in this region and trees in the game have the same height, trees in the game are a bit wider).

During the event, we also discussed other questions with our hosts, for example, flap operating procedures on MiG-3, win criteria in game statistics, transmission band of pitch and roll periodic effects on flight stick on light and heavy aircraft, Bf-110 pancaking (straight stall descent) at high AoA, Bf-109 power reserve at low speeds, alternative methods of limiting engine work time at critical modes and navigational lights visibility during a day at far distances. This discussion was quite helpful and productive - sure, we did not agree on everything, but our mutual understanding improved somewhat. Here are several photos from this event:

We should also mention the event that will take place in November. AiRussia is a virtual pilots competition, where you can prove you're one of the best. To win, you need to push y
Developer Diary - Page 4 - Announcements
Page 4 of 4 - Developer Diary - posted in Announcements: 119 Hello everyone! The holidays are over and the new year is upon us. This means that Battle of Moscow release comes close...
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71st_AH_Gamecock   suprised he's not running for president
71st_AH_Splinter   that comment tickled me gamecock
Barfly5   I'm with you, Gamecock.
71st_AH_MastiffUpdate 2.004

Dear pilots!

We're glad to announce that the sim has been updated to version 2.004. It includes many changes we were working on for Battle of Kuban and of course all of them will be in Battle of Stalingrad and Battle of Moscow. While developing Battle of Kuban we're working on all three our projects at once, bringing the improvements to all our users.

This time almost all parts of the game were improved, the most important ones being the first results of physics optimizations for AI aircraft, landing gear physics modeling corrections for all planes, addition of the spotting ability to aircraft in multiplayer and the ability to set clouds height and thickness. All parts of the game were polished to some extent.

Physical Model and Systems Fine Tuning

1. First optimization task completed: AI controlled aircraft on the ground can be doubled, while resources used by aircraft in the air decreased by 20%;
2. 'Jumpy landing gear' issue fixed thanks to improved shock strut model;
3. Lift force loss and drag increase of a remaining wing after fragmentation of a wing corrected;
4. Bumpiness of concrete runways and taxiways reduced;
5. A slipping friction modeling situation when a stationary or slowly rotating wheel of a landing aircraft touches the ground at a high speed has been improved, resulting in more accurate modeling of two-point landing. Tail-high landing can be performed if you touch the runway accurately;
6. An additional lateral friction is applied to a drifting wheel, making an aircraft more stable while taxiing, take off and landing, but also making it prone to roll-over during a strong skid;
7. He-111 won't rotate after an emergency landing;
8. Bf 109 E-7 mass correctly decreases with ammo spending;
9. Wrongly added excess weight removed from IL-2 and LaGG-3 with VYa-23 and Sh-37 guns;
10. Engine heat model corrected for Ju-87;
11. Yak-1 series 69 engine characteristics corrected, now it follows the reference better (maximum speed at ground level and its turn time decreased a bit);
12. Engine damage logic corrected: now an engine with a depleted time reserve at combat or other modes won't be damaged while working at normal mode afterwards;
13. Physical behaviour of a detached wheel of an airplane is improved in case of fall on ground;

Aircraft Damage Modeling

14. AB-1 armor made more resistant to shell fragments, protecting internal aircraft equipment better;
15. Aircraft tails made more resistant to gunfire;
16. Bf 110 E-2 damage resistance corrected (slightly increased). Now it is a bit less durable than Pe-2;

Aircraft Systems

17. Altitudes of engaging and disengaging breathing devices were corrected for German aircraft (by German flight manuals);
18. Oxygen deprivation model corrected (its effects are felt at higher altitudes than before);
19. Powered temperature gauges won't work when engine is off;
20. Pe-2 trimmer neutral position indicators work now;
21. REVI-12 gunsight reticle corrected (increased by 12%);
22. La-5 engine assistant won't erroneously reduce RPM after canceled landing and going around;

3D Models

23. MiG-3 3D model corrected thanks to research performed by community member BorysVorobyov;
24. P-40 cabin plexiglass quality increased;
25. Pe-2 fuel gauge is backlit now;
26. La-5 cylinder head temperature gauge is backlit as well;
27. I-16 mechanical sight corrected;
28. Bf 110 E-2 gunsight ;
29. Bf 109 canopy color corrected for some color schemes;

Aircraft AI

30. Fw 190 AI won't crush into ground after receiving Attack Area order;
31. Fixed AI crashing into ground after dropping bombs at low altitude;
32. Fixed AI wingmen dangerous maneuvering while given Cover command that could cause them to crash into each other;
33. AI Fw 190 should enter uncontrollable spin less frequently (their angle of attack limit has been corrected);
34. AI P-40 should enter uncontrollable spin less frequently (their sideslip angle limit has been corrected);
35. Fixed AI crashing into ground after achieving maximum dive speed;
36. AI gunners won't always have a max skill level (th
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71st_AH_Mastiff2.004 is updated!
Game Updates - Announcements
Game Updates - posted in Announcements: Version 1.003 - Published on October 24, 2014.Version 1.004 - Published on November 11th, 2014.Version 1.005 - Published on November 13th, 2...
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71st_AH_OddBall   created a new thread Virtual cockpit in the Cliffs of Dover Technical Section forum
71st_AH_Wowsers online35 " CURVED G-SYNC MONITOR
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71st_AH_Wowsers online  Hi Wuffy, I realy like it , I flew around the ilse of weight today and buildings were more vibrant. Havent had time to spot any planes to see how they are yet. It seems to be better on my eyes than my new one..
71st_AH_Wowsers online  oops i meant it seems better on my eyes than my old monitor
71st_AH_wuffman   Yeah, my isle of weight is supposed to be back tomorrow ; )
71st_AH_Wowsers online  uploaded an image to Wowser's Pics
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71st_AH_Rob XR-RBBC update for the last week
Storm of War 4 News Week #5 - IL2 Cliffs of Dover
Uploaded by dixxyplays on 2016-10-18.
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71st_AH_Rob XR-RThe Gazette covering last week's highlights from SoW is out and posted in the forum.
Forum - IL2ACESHIGH - Enjin
IL2AcesHigh Gaming Community for IL2 Sturmovik Cliffs of Dover and DCS
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71st_AH_GamecockDetails of specific sorties are provided here.

Pilot:71st_AH_Gamecock (XR-G)
Aircraft:Hurricane Mk1
Serial Number:P2980
Accuracy %:3.69%
Event Time Event Battlegrid
2016-10-18 01:15:36 Took off from Chipewa
2016-10-18 02:03:14 Caused damage to Bf-109 E-1 flown by AI AO,16
2016-10-18 02:15:53 Caused damage to Bf-109 E-1 flown by AI AP,17
2016-10-18 02:16:59 Caused damage to Bf-109 E-1 flown by AI AP,17
2016-10-18 02:17:42 Caused damage to Bf-109 E-1 flown by AI AP,17
2016-10-18 02:22:10 Full Aerial Victory: Shot Down Bf-109 E-1 flown by AI AP,17
2016-10-18 02:23:28 Full Aerial Victory: Shot Down Bf-109 E-1 flown by AI AQ,17
2016-10-18 02:26:37 Full Aerial Victory: Shot Down Bf-109 E-1 flown by AI AP,17
2016-10-18 02:35:40 Full Aerial Victory: Shot Down Bf-109 E-1 flown by AI AS,19
2016-10-18 02:37:21 Landed at Chipewa
2016-10-18 02:37:33 Aircraft into workshop for Undercarriage repairs

Oddball got a 5th one.
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71st_AH_VinnieJones XR-B a  Four down with only 86 hits. Talk about marksmanship!

Good going.
71st_AH_Rob XR-R
Truth Inside Of You - Timeline | Facebook
Canada prepares for the U.S. election debacle and it's hyste...
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71st_AH_Trackingbear a  To funny to be offended. Thanks Rob. ~S~
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